
LIVE now!
Master the art and technology of Unreal Engine
Learn the core skills of a Technical Artist through hands-on Unreal Engine workflows. From building and optimising real-time environments to lighting, materials, cameras and asset integration, you’ll develop the practical knowledge to bridge creative and technical teams and bring ambitious virtual production projects to life.
Your Learning Journey
Build your skills across three progressive levels, combining flexible self-study and hands-on projects with live expert mentoring and community support.
Access high-quality video lessons on your own schedule, revisiting complex AI concepts whenever you need.
Self-Paced Learning
Mentoring
SESSIONs
Get direct access to industry experts through live mentoring sessions, with hands-on guidance, practical feedback and support to take your skills to the next level.
Connect with a global network of ambitious filmmakers in our private discussion space to share resources and collaborate.
Private Community
What you will learn
Level 1
New Foundations & Environment Setup
Build a strong foundation in Unreal Engine 5.8, learning the essential workflows for asset management, environment creation, materials, lighting and cinematics. Across four modules, you’ll create production-ready environments, develop custom materials, light atmospheric scenes and bring them to life through Sequencer and final renders.
Level 2
On-Set Virtual Production & Digital Humans
Take your Unreal Engine skills onto the virtual production stage, exploring MetaHumans, motion capture, live camera tracking, nDisplay and real-time colour pipelines. Learn how to build and manage a connected on-set workflow, from Live Link and multi-node displays to multi-user collaboration, networking and source control.
Level 3
Advanced Optimization & Post Production Practices
Advance your technical artistry with professional workflows for optimisation, AI-assisted scene building and high-quality cinematic output. Learn to profile and optimise Unreal projects, use Claude to accelerate creative workflows, build production-ready Movie Render Graphs and bring your skills together with an understanding of the complete virtual production pipeline.
Your team

James Codling
Technical Director, Final Pixel

Ana Sabolić
Head of World Design, Final Pixel

Tai Ball
Technical Artist, Final Pixel

Laura Carney
Head of Operations, Final Pixel
Course Access
Now Live
Three progressive levels of Technical Artist training, from Unreal Engine foundations to on-set virtual production and advanced real-time workflows.
Course Details
A hands-on curriculum covering Unreal Engine 5.8, virtual production, digital humans, on-set workflows, optimisation and advanced production practices.
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For more information, please contact fpacademy@finalpixel.com

